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When not in use for any length of time,
turn the hop-up on your Airsoft weapon OFF. This prevents the rubber becoming
deformed and a reduction in efficiency.
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When finishing for the day, make sure you
fire a couple of shots with the gun switched in semi-automatic mode, this
ensures the spring is returned to the de-compressed position and increases
life-span and performance of your gun.
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Do NOT dry-fire your weapon (I.e., fire
it without any ammunition in the magazine), this will damage the piston and
piston head.
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If your pistol is primarily used as a
back-up, put a strip of black insulation tape over the magazine and across the
grip to keep it firmly in place. This will prevent the magazine being
accidentally ejected and lost on the playing field.
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35mm film canisters hold around 150-170
rounds and make ideal containers for topping up your magazines without
spilling BB's all over the floor.
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Carry a multi-tool pocket knife in your
kit bag, very handy for emergency repairs. Black insulation tape is also very
useful, especially when you've lost the stock cap and your battery falls out!
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The minimum you should keep in your first
aid kit are a selection of plasters and some painkillers.. to take at the end
of a hard day!
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Gloves are a must. If you're right handed
wear a fingerless glove on that hand and on the left hand a full fingered
glove - and vice versa depending on your situation.
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Inspection mirrors (the telescopic ones,
like you see at the dentist) are great for peeking round corners in a CQB
environment. Failing that, you can stick a plastic flexi-mirror to the stock
of your gun and use that.
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Always wear your face protection unless
in an area designated as 'SAFE' where you may remove it. If you are wearing a
full-face mask (mesh type) and wish to eat / drink / smoke whilst not in a
safe area, turn your mask upside down and wear it, so that the face area is
pointing upwards.
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Take plenty of water with you. When
wearing several layers of clothing and running around, you can become quickly
de-hydrated. Avoid fizzy drinks as these can leave you feeling bloated and
they do not quench a thirst.
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Most skirmish sites have a designated
'dead zone' where you go and wait until back in play. These areas are usually
safe to leave a rucksack behind containing all equipment too heavy to carry
around, such as extra ammo/batteries/water.
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Always ensure the magazine is removed
from your gun, and it is switched to 'Safe' mode when entering a 'Safe' area
where eye-protection is not needed.
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Blind firing, the act of poking your gun
around the corner and pulling the trigger without looking is frowned upon.
There could be someone around the corner with your gun barrel in their ear,
and they won't be best pleased.
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Smoke grenades burn very hot! If one
lands in an area you are occupying, don't pick it up and throw it elsewhere,
it will burn you.
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Don't reuse previously fired ammunition -
it can often be dirty and suffer damage which usually means it will jam in
your gun and possibly break it.
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0.25g ammunition is only worth using in
upgraded guns. It is too heavy to achieve a decent range in a stock AEG. It is
however, more accurate, as the heavier ammunition is less affected by the
wind.
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BB Grenades are rather in-effective on
soft ground. It absorbs the shock-wave and does not disperse the BB's in a
wide pattern. They are much more effective in a CQB environment.
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Always gauge the wind direction before
throwing your smoke grenade, otherwise you run the risk of the smoke drifting
back towards your team and obscuring your visibility.